Comparison
One of these plays anywhere and the other plays properly. The criteria that decide it are the seat, the bag and the socket — not the frame rate.
5 min read
Guide
Grit under a stick and dust in a vent cause two different faults with two different fixes, and the popular tool for both is the one most likely to do damage.
5 min read
Guide
The battery in a handheld ages on a schedule set by heat and by how long it sits full. Most of what shortens it happens while you are not playing.
6 min read
Guide
A handheld has nowhere to put heat except the room it is in. When the room is warm, the same game runs slower — and the fix is mostly not on the device.
5 min read
Guide
The weight is the problem, not the screen. What makes an hour in bed actually comfortable, and why the blue-light worry is aimed at the wrong variable.
5 min read
Guide
A card that worked perfectly for weeks and then lost everything at once is a specific failure with a specific cause, and it is usually not wear.
5 min read
Guide
Most of what people call burn-in is temporary retention that clears. What causes the permanent kind, and the two settings that matter more than any habit.
3 min read
Guide
Power banks are limited by watt-hours, not by capacity in mAh, and the two are printed differently. How to work out your number before you reach the gate.
4 min read
Review
A 65 W GaN charger with the PPS range a handheld actually negotiates. It has a single USB-C port, which makes it right for one device and wrong for a desk.
4 min read·Fix 9 · Ugly 2
Collection
The accessory market for handheld PCs is enormous and most of it is bulk. Five things worth carrying, judged on what they prevent rather than what they add.
3 min read
Comparison
A dock is a desk fixture with power passthrough. An adapter fits in a pocket and makes you choose between charging and everything else.
3 min read
Comparison
One protects the device and carries nothing else. The other carries the charger, the dock and the power bank, and protects slightly less doing it.
3 min read
Guide
A handheld under load can draw more than it charges, so the wrong charger means the battery falls while plugged in. What the wattage actually needs to be.
3 min read
Guide
A fan strapped to the back of a handheld cools the shell, and the shell is not what throttles. Where the idea works and where it just adds noise.
3 min read
Guide
Taller grips lengthen the lever your thumb moves, which is a real mechanical change. Whether it helps depends on the sensitivity you already play at.
3 min read
Guide
Drift is a worn potentiometer, and it is repairable. Hall-effect replacements remove the wear mechanism entirely — at the cost of a genuinely awkward job.
3 min read
Guide
Desktop mode on a handheld is a real operating system driven by touchscreen and trackpads. The smallest input that fixes it, without carrying a laptop bag.
3 min read
Guide
The card rating that matters for a handheld is random access, not the big sequential number on the front. Which spec to read, and how to stop mixing cards up.
3 min read
Guide
Charging docks look tidy and add a contact point that corrodes. Battery packs cost less and need handling. What each arrangement is actually worth.
3 min read
Guide
The graphics card is the thing that gets damaged in transit, and it happens to a machine lying flat in a car boot. What to remove and what to pad.
3 min read
Guide
A second screen makes a handheld more useful and makes it work harder. The specification that matters is how it takes power, not its refresh rate.
3 min read
Guide
Sticks and screens are what actually break on a handheld, and they break in a bag rather than in a drop. What each kind of case is really protecting.
3 min read
Review
A six-in-one handheld dock with Gigabit Ethernet and 100 W pass-through. Two revisions ship under this model number with different HDMI capability.
4 min read·Fix 8 · Ugly 4